Although you have to keep in mind that both Vivec and Daedric beings aren't most reliable, Vivec being a vivid storyteller and Daedra. And then, there's also some dialogue from him that he fought at Sotha Sil's side. It is mentioned that he gave Vivec fighting lessons. In opposition to that, there are the "Bad Daedra" (also called House of Troubles or Testing Gods) Mehrunes Dagon, Molag Bal, Malacath and Sheogorath.Ĭoncerning Fa-Nuit-Hen (who is linked to Boethia, one of the "Good Daedra"), there is a reference to him in the Lessons of Vivec that indicates (if true) that there had been contact between him and the Tribunal. The Velothi (and later Dunmer) considered themselves being descendants of the so-called "Good Daedra" Azura, Boethia and Mephala - until worship ended with the rise of the Tribunal who replaced them (well, except for the Ashlanders who don't worship the Tribunal but kept their old gods). It is a large stone circular platform with a floating ring of stalactites hovering above.Did Sotha Sil and him come up with an agreement or something? Fa-Nuit-Hen seems like a chill demi-prince so I don't think he's "bad" like the other "bad Daedra" the Tribunal speak about (House of Troubles I think is the name). The final round of the realm, this arena is based off Mehrunes Dagon's Deadlands. It is surrounded by lava, with barren dirt mounds making up the only traversable land. The Igneous Cistern takes place in a cavern found deep underground. Moss hangs from the ceiling while mushrooms grow on the ground. There are glowing mushrooms and stone structures dotting the arena.Īnother arena based off Murkmire, this location takes place in an underground Ayleid ruin. There are a number of trees and mountains surrounding it.Īn arena based off the Spiral Skein, this location contains gloomy fog and an eroded stone landscape. It is a large pond with toxic freezing water and three vulnerable ice platforms. It is surrounded by tall brass walls.Ī sub-zero arena based off the Wrothgarian Mountains. The design is different, being much more closed in with a thick brass pillar towering in the center. It is surrounded by stony hills and a wooden barrier.Ī second arena themed after Sotha Sil's city, this arena is similar to the Balcony. It is a swampland with some mounds of land covered in grass. The Drome of Toxic Shock is based off the environments of Murkmire in Black Marsh. The architecture is a series of brass structures with spinning blades and electric hazards in the middle. The environment is large mushrooms and Altmeri architecture, with a large tree in the center.Īn arena based on Sotha Sil's Clockwork City. The Vale of the Surreal is a Shivering Isles-themed arena. The portal is located inside the doors behind him. Fa-Nuit-Hen can be found inside the farthest house with Tutor Riparius, alongside the hall with the champion busts. It is surrounded in a circle of rocks and boulders, the manor located in a barren desert with a small river. The starting point of the Arena is a Redguard manor. Inside, there is an Oblivion Gate that can transport you to the Redguard manor. It is a run-down stone building with no inhabitants. The entrance is found in northeastern Wrothgar.
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